PSU Interface Design | Art 441
Adjunct Professor | Portland State University
interface design is a class that introduces students to user experience and interaction design using industry standard tools through mobile and non-traditional interfaces.
Beginning with a foundation laid for me by my ex-colleague Matthew Noe, I approached teaching this class through my own experience when I was a student taking the same class I was about to teach. Interface design was the last studio class I took when I went to Portland State for graphic design, and coincidentally the work I got out of it lead to my first job after I left the program.
I wanted to curate my curriculum based on what I thought worked well when I was a student, while filling in any gaps with the experiences and skills I learned during my time working as a designer at Uncorked Studios.
Empathy was important for me in each of the terms I taught, as I knew the difficulty for some of my students learning experience and interaction design for the first time during their last term or year in the program. When I was a student taking this class, I remembered how daunting it was learning and doing something new for the first time when I was just about to graduate, in the time that you thought you established your identity and interests in what you wanted to do in design. Picking up Sketch for UX/UI design, using prototyping with tools like InVision, and even creating presentation in Keynote for the first time ever—industry standards in interactive design, but only having 10-weeks to learn these new tools was scary for these students, and I knew that.
I wanted to really streamline my term in allowing my students to learn these new tools and put them to use in two projects. Going through the process of UX documentation and research, and using that towards the interface design of their experiences to make portfolio ready pieces (because again, these students were just about to graduate and/or prepping their design portfolios).